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Devlog
Walk Cycle
September 18, 2025
by
gtomlin06
Initial Research/Inspiration: My main inspiration for this walk cycle was the 2D Pokémon games and their sprites. Work in Progress Captures: Principles of Animation Applied: I applied squash and stre...
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Frame by Frame
September 10, 2025
by
gtomlin06
Frame to Frame Character Animations Marigold Ambrose Why Frame to Frame? I am typically a pose-to-pose animator, especially when animating characters. However, hair and clothes typically don't have st...
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Setting
September 02, 2025
by
gtomlin06
Setting Accomplishments: My goal is to create a setting with dynamic lighting and different animations showcasing the game's world. I chose a cottage and mountains as the setting because this creates...
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Prepping first animations
August 25, 2025
by
gtomlin06
Included are three pixel art animations (made in Piskel) containing a character walk, NPC idle, and object animation. I found creating visual synergy between each "object" the most difficult task. How...
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