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TomlinAnimRoom

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Devlog

  • Walk Cycle
    September 18, 2025 by gtomlin06
    Initial Research/Inspiration: My main inspiration for this walk cycle was the 2D Pokémon games and their sprites. Work in Progress Captures: Principles of Animation Applied: I applied squash and stre... Continue reading
  • Frame by Frame
    September 10, 2025 by gtomlin06
    Frame to Frame Character Animations Marigold Ambrose Why Frame to Frame? I am typically a pose-to-pose animator, especially when animating characters. However, hair and clothes typically don't have st... Continue reading
  • Setting
    September 02, 2025 by gtomlin06
    Setting Accomplishments: My goal is to create a setting with dynamic lighting and different animations showcasing the game's world. I chose a cottage and mountains as the setting because this creates... Continue reading
  • Prepping first animations
    August 25, 2025 by gtomlin06
    Included are three pixel art animations (made in Piskel) containing a character walk, NPC idle, and object animation. I found creating visual synergy between each "object" the most difficult task. How... Continue reading
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